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This robe has cloth patches of various shapes and colors covering it. While wearing the robe. You can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches:. Dagger. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. A comprehensive list of all official equipment for Fifth Edition. Robe of Useful Items. Wondrous item, uncommon. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. Quickly accessible list of magic items. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D.This material is published under the OGL
Robe of Bones: This handy item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery and recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:
Moderate necromancy [evil]; CL 6th; Craft Wondrous Item, animate dead; Price 2,400 gp; Weight 1 lb.Cloak Of Useful Items 5e
Useful Magic Items 5e
Back to Main Page → 3.5e Open Game Content → System Reference Document → Magic ItemsRobe Of Useful Items 5e PricesOpen Game Content (place problems on the discussion page).This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.Dnd 5e Useful ItemsRetrieved from ’https://www.dandwiki.com/w/index.php?title=SRD:Robe_of_Bones&oldid=351814’5e Price Of Magic ItemsConversion Info‎ > ‎Magical Items‎ > ‎Wondrous Items‎ > ‎ Robe of Arcane MightAura: Faint, Moderate or Strong Abjuration and Moderate other (see text); CL: 4th (+2), 8th (+4), 12th (+6) or 18th (+8) Slot: Body; Price: 21,000 gp (+2), 38,000 gp (+4), 58,000 gp (+6) or 86,000 (+8); Wgt: 1 lbsSource:EB, pg. 153Description: These robes are always aligned with one of the eight main schools of magic (any except universal) and colored and trimmed with symbols common to that school. When worn by a spellcaster, all level-depended variables of spells of the aligned school are considered to be two levels higher. This does not provide the spellcaster with additional spells or spells of higher spell levels, but apply to caster level checks, range, duration, damage dealt or healed and any other aspect depended on the caster level. In addition, the robes provide an armor bonus equal to the bonus listed, +2, +4, +6 or +8. The robes do not impose any arcane failure chance, armor check penalty or maximum Dexterity to AC. The aligned school is chosen when the Robes of Arcane Might is created and cannot be changed later. Classes that act as spellcasters but do not actually cast spells, like artificers with infusions or alchemists with extracts do gain the benefits of these robes, but some schools are more useful than others. Since these robes are specifically tuned to the schools of magic, the caster level bonus does not apply to psionic manifesters, although they would still benefit from the armor bonus.Construction Requirements: Craft Wondrous Item, Mage Armor, the creator must be a specialist wizard of the appropriate school of magicConstruction Cost: 10,500 gp (+2), 19,000 gp (+4), 29,000 gp (+6) or 43,000 (+8)
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